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The Wheel - design direction + build target (2026-07-13)

Updated Jul 13, 2026 · Affirmology_WheelDesign_Direction_v1.md

Summary. Jeff's clarified vision, tonight. This is what v3 of the prototype designs toward and what DATA builds from. It replaces the "swap one constellation at a time" feel, which read as a flat left/right list.

The Wheel - design direction + build target (2026-07-13)

Jeff's clarified vision, tonight. This is what v3 of the prototype designs toward and what DATA builds from. It replaces the "swap one constellation at a time" feel, which read as a flat left/right list.

The core feeling

One giant sky map, not twelve separate screens. The whole zodiac lives on a single large canvas arranged as a WHEEL around a central Sun. The viewport is a camera that zooms into one constellation at a time. You do not page between screens, you move across one continuous space.

Jeff's words: "almost like one giant image file that is zoomed in and scrolled to specific points, with the wheel feel." And: "the swipes are more of a slightly angled rotation, rather than a pure left and right."

The five rules

  1. Sun at the center. Big, alive, majestic. The Sun IS the person. It is always the pivot the whole sky turns around.
  2. Twelve constellations ring the Sun, each at its own angular slot (30 degrees apart), painted onto the one big map.
  3. Rotation, not paging. A swipe rotates the whole wheel by one slot along an ARC. The motion is a slight angled turn, never a flat horizontal slide. The focused constellation counter-rotates so it always sits UPRIGHT and readable at the focal point (top-center of the view).
  4. Swipe down = the Sun. The camera dives to center, to the person: their favorites, their treasure, the pieces they keep. Swipe up = beyond the rim. Out past the twelve to the outer-tier journeys (Chiron, Gene Keys long path, the Becoming).
  5. An interface lives under the focused constellation. Not a separate screen you enter. In the same view, beneath the upright constellation, its audios appear as a panel: each star is an audio slot, with its state and its action (play / request / in testing). Turning the wheel swaps the sky above and the interface below together.

Star + label rules (from Jeff, carried from the wheel work)

How to build the "one giant image" cheaply and correctly

Prototype plan (v3, code-star simulation)

v3 will fake the giant map with a large virtual sky: all twelve constellations placed on one big ring around the Sun, a camera that rotates the ring by slot with an arc/angled feel and keeps the focused one upright, the interface panel mounted under the focused constellation, swipe-down-to-Sun and swipe-up-to- rim, and non-overlapping labels. It proves the navigation and the interface-underneath before any final art is rendered. Then this doc plus the FINAL alignment spec is the build brief for DATA.

Open, waiting on Jeff